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===Game strategy=== Because higher multipliers could be achieved easier by scoring tubes on the top of the goal, many teams focused on being able to score multiple tubes quickly on the top of the goal. Goal "cappers," which were typically detachable, were a common offensive and defensive strategy that allowed a team to score several tubes on top of the goal and prevent additional tubes from being added unless an opposing robot could successfully remove the capper or reach tall enough to score over it, like [[frc111|team 111]] was able to do. Like in [[1998]], [[human players]] could contribute significantly to a match's outcome. With some practice, human players could toss and score tubes on any of the three levels of the goal, and many matches were determined by human player tubes. In some matches, a single tube thrown by a human player could be the only score for the entire match. Additionally, many teams found it much easier to load tubes into their robot from the human player than picking them up from the field, particularly when the color tube they wanted was buried in one of the stacks. Some human players would toss a tube at one of the stacks to disrupt them and make it easier for a robot to pick up a particular color tube. Some robots would immediately load the human player's three tubes on a goal capper to be placed on the goal. Pushing the stacks of tubes over towards the human player station allowed the human player to pick up the tubes and more easily load them into a claw or grabber. Opponent's tubes could be held on to to prevent them from being scored, or thrown at other robots or tubes to try to prevent them from scoring. Because the goal spun freely, one defensive maneuver was to grab the goal or run the robot's base up against one of the sides of the goal's base and then spin it around to make it harder for other robots and human players to score. [[frc148|Team 148]] built a grabbing mechanism and drivetrain that allowed them to grab the goal and spin it at a decent speed, with their robot spinning with the goal. When playoff rounds changed to the one-on-one format, defense involving the robot became a larger focus as teams did not have to worry about the third team scoring unchecked while they defended against the second. In the [[1997cmp|championship]] finals, [[frc71|team 71]] and [[frc47|47]]'s robots spent much of each match sitting in front of the opposing team's human player to prevent them from throwing tubes or loading up their robot. Some teams built tipping devices that would tip over opponent robots. This maneuver earned the nickname "death from below." The relative prevalence of these devices, in particular [[frc121|team 121]]'s tipper, led to intentional tipping being forbidden by the rules in 1998 and beyond. <gallery perrow=3 heights=250px widths=300px> File:44942 - 1997 1997frc81 1997il frc111 practice robot.png|[[frc111|Team 111]] descores [[frc144|144]]'s capper and three tubes in a practice match at [[1997il|Motorola Midwest]] [https://www.frcarchive.com/index.php?q=post/view/44942] File:44611 - 1997 1997frc35 1997frc47 1997il frc148 frc67 match q26 robot video.gif|[[frc148|Team 148]] swings the goal back and forth while both opposing human players throw tubes at their capper [https://www.frcarchive.com/index.php?q=post/view/44611] File:44687 - 1997 1997cmp 1997frc14 1997frc32 f2 frc47 frc71 match robot score team video woodie flowers.gif|[[frc47|Team 47]] sits in front of [[frc71|team 71]]'s human player while team 71's robot sits in front of theirs in match two of the finals at [[1997cmp|the national championship]] [https://www.frcarchive.com/index.php?q=post/view/44943] </gallery>
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