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===Game strategy=== Because robots started under the three-point ball of one of their opponents (or their only opponent in the 1 on 1 matches), a common opening move was to extend upwards and knock the three-point ball off the rungs. The bulk of match play often focused on human players and robots trying to get as many point doublers into the center goal as possible to ensure a good stackup of doublers before worrying about the balls on the point rungs which were more vulnerable than balls scored in the goal. Robots could pass balls of an opponent's color to their human player both to take them out of play and to give the human player ammunition to toss at opponent's balls on the rungs to try to descore them. Some robots were built to squeeze the balls between the rungs of the goal and ladders to make it harder to knock them out of position, and some human players got good enough at throwing the balls with enough force that they could shoot them in through the pipes forming the sides of the goal. Towards the end of the match, play would shift towards more offense on the rungs, with robots often adding a ball to a three-point rung and then camping over it to protect it from the human players or other robots. Human players would also shift focus towards throwing any remaining balls at high-value opponent balls on the rungs, trying to knock them off and leave them with zero points to double from the center goal. Because of the way the double elimination tournament was structured, the one on one on one elimination rounds would sometimes see two teams focusing on a single harder opponent to try to knock them out before the one on one playoffs began. This two-on-one strategy is what caused [[frc47|team 47]], heavily favored to win the championship after three regional wins with the first swerve drive, to be eliminated at [[1998cmp|Nationals]].
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